Hi guys …
This is my first collaboration for the comunity. I am starting with cocos2d-x and i found a lot of examples but all are outdated.
So, this is the “breakOut Game” updated.
It is only compiled for windows, feel free to compile to other platforms.
I hope this is ok.
I get an unhandeld win32 exception when I start the exe.
Here my Output:OpenGL version = 3.3.0Ready for GLSLReady for OpenGL 2.0cocos2d: cocos2d-2.1beta3-x-2.1.1cocos2d: GL_VENDOR: NVIDIA Corporationcocos2d: GL_RENDERER: GeForce GTX 285/PCIe/SSE2cocos2d: GL_VERSION: 3.3.0cocos2d: GL_MAX_TEXTURE_SIZE: 8192cocos2d: GL_MAX_TEXTURE_UNITS: 96cocos2d: GL supports PVRTC: NOcocos2d: GL supports BGRA8888 textures: NOcocos2d: GL supports NPOT textures: YEScocos2d: GL supports discard_framebuffer: NOcocos2d: GL supports shareable VAO: YEScocos2d: compiled with Profiling Support: NO
which version of visual studio did you use ?
i use 2012. maybe that is the error.
I tried on another computer and it works, so … so … i don’t know
Can you add your whole win32 exe and dependencies stuff to another extra download?So I can try to run your compiled version on my machine.If I get the same error so it should be a problem of my environment.