Hi guys …
This is my first collaboration for the comunity. I am starting with cocos2d-x and i found a lot of examples but all are outdated.
So, this is the “breakOut Game” updated.
It is only compiled for windows, feel free to compile to other platforms.
I hope this is ok.
Bye
Link:
http://www.mediafire.com/download.php?mn5j2kk0xp4ugf9
I get an unhandeld win32 exception when I start the exe.
Here my Output:
OpenGL version = 3.3.0
Ready for GLSL
Ready for OpenGL 2.0
cocos2d: cocos2d-2.1beta3-x-2.1.1
cocos2d: GL_VENDOR: NVIDIA Corporation
cocos2d: GL_RENDERER: GeForce GTX 285/PCIe/SSE2
cocos2d: GL_VERSION: 3.3.0
cocos2d: GL_MAX_TEXTURE_SIZE: 8192
cocos2d: GL_MAX_TEXTURE_UNITS: 96
cocos2d: GL supports PVRTC: NO
cocos2d: GL supports BGRA8888 textures: NO
cocos2d: GL supports NPOT textures: YES
cocos2d: GL supports discard_framebuffer: NO
cocos2d: GL supports shareable VAO: YES
cocos2d: compiled with Profiling Support: NO
which version of visual studio did you use ?
i use 2012. maybe that is the error.
I tried on another computer and it works, so … so … i don’t know
Can you add your whole win32 exe and dependencies stuff to another extra download?
So I can try to run your compiled version on my machine.
If I get the same error so it should be a problem of my environment.
Thanks.