CocoStudio has been started development since 1.5 year ago, it has only Chinese version at the beginning. We plan to release its English version in 1~2 weeks.
CocoStudio is an editors suite for cocos2d series engine. It has scene editor, GUI editor and animation editor, supports bone animation. Its output format JSON can be parsed by a new extension CocoStudioParser.
So far, CocoStudio has been written with .NET framework, so it can be only run on Windows.
For more details, you can read this wiki page [[CocoStudio]].
I want to check it out!
(so much that I’ve just downloaded the current version, even if it’s totaly unreadable to me… but it kind of crashes when I try to start it up)
Have a glance at this editor. At this stage, it can be classified as component editor.
Are there any plan to evolve it as game editor such as Game Maker/RPG Maker/etc?
Are there any plan to make it open-source?
This is great , but i couldn’t make UI animation to work , no animation plays in scene editor run-time and in game too,
i played action with UIActionManager playActionByName , but it’s not practical way of doing this , another thing is it doesn’t seem to be possible to change animation name in UI animation ,
and there is a bug in audioComponent , it adds a null audio to json file even if you don’t use audio in project
that’s great
looking forward to see English version
>
I tried to use non-English version but I ended up uninstalling it without even knowing that I was doing uninstall
thanks, i am trying to use it for designing UI, but are there any document, tutorial for it ? The home website is in Chinese, now, i can only work like a blind :D.
Thanks in advance
Sadly there are yet none english documents. I’ve tried browsing the chinese forums using google translator but I was losing more sanity that gaining information by going that way, so I stopped ’^^
The best way to learn using CocoStudio is to have a look at the C++ samples inside cocos2d-x 2.2.
The new UI Classes don’t even require CocoStudio, and can be used as a replacement for CCControlExtension, or even mix them up.
The only problem I found is some stability issues with GameDataEditor, which sometime crashes trying to load some XLS or CVS, but overall GREAT work. The UI and scene editor are pretty stable and overall fantastic, keeping in mind that this project just born.
Thanks, and hope this projects goes on!