CocoStudio tutorials?

Hi, so I’ve been fooling around with this software for a while and haven’t managed to make anything really usefull with it yet. I know the English version is still too new as to expect there to be tutorials for it, but since I’m unable to do even basic stuff like importing a scene created with cocostudio into my game, I’m wondering if anyone would link me to some tutorials (in Chinese?), since if the screenshots and code examples happen to be good enough maybe google translate will be enough for me to understand the explained way.

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Same here… Can some one make a basic tutorial on how to make an animation (very basic) and import it to our cocos2d-x game? and, if it’s not too much to ask, a basic tutorial for the GUI editor with a pair of buttons and an action.

Thanks in advance!

Following on this topic:
I’m currently basically going insane trying to dig something useful out of this:
http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fbbs.cocostudio.org%2Fforum.php

Well, I apologize on this. Most Chinese developers, including CocoStudio team is no good at English, although they have English lessons per week.

I should find some one to translate their mandarin tutorials.

No need to apologize!

You guys are already doing great work as it is :smiley:

That said, having some very simple manual or how-tos would be highly appreciated :slight_smile:

Yes any basic tutorial would be great , may be some demo video like how to export animation from flash to cocos studio and than to cocos 2dx . Already code is there in cocos2dx test(armature test) , but i don’t know how to get the sprite sheet , json file in the format which cocos2dx will support.

Thanks :slight_smile:

im looking for a code editor in cocostudio… is the code editor isnt available yet ?

Not at the moment, you have to load each component into cocos2d-x and modify from there.

So sad… I couldnt use cocosd2x because of its complex installation and configuration in windows vista, I guess I need to upgrade to win7.

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`Sebastián: We now have some end2end samples for CocoStudio if you want to check out: https://github.com/darkdukey/CocoStudioSamples

`ronald: Agree the current cocos2d-x setup needs to be improved. In face, the next version of CocoStudio will include all the nuts and bolts so that developer can just install and start coding right away.

Kai Zhao wrote:

`Sebastián: We now have some end2end samples for CocoStudio if you want to check out: https://github.com/darkdukey/CocoStudioSamples

`ronald: Agree the current cocos2d-x setup needs to be improved. In face, the next version of CocoStudio will include all the nuts and bolts so that developer can just install and start coding right away.

That’s some great improvement, thanks!

Althought sadly I’m only experienced with cocos2d-html and not sure how to use these samples ’^^

PS: shouldn’t that link be added to the wiki documentation?

@Kai Zhao

Any tutorial about flash import? I need some pointers… thanks

Check this Link :http://upyun.cocimg.com/CocoStudio/helpdoc/v1.0.0.0/en/index.html
This is English version document.
Import Flash resource:
1.Animation Editor~~>Menu~~>File->Open Flash Project;
2.Animation Editor can not support total “.fla” files. There are some limit condition. But we must continue to improve it.
3.notice:
Not support to import vector graphics,but you can change vector graphics to bitmap.
4.This is flash sample resource link:
http://www.cocoachina.com/bbs/read.php?tid=160314
:slight_smile:

Updated the samples for the latest CocoStudio 1.1 and Cocos2d-x 2.2.1: https://github.com/chukong/CocoStudioSamples

Kai Zhao wrote:

Updated the samples for the latest CocoStudio 1.1 and Cocos2d-x 2.2.1: https://github.com/chukong/CocoStudioSamples

I want to open DemoBag sample,
I checked out to tag/2.1.5 as README.md wrote,
it showed:

CocoStudioSamples/cocos2d-x/extensions/CocoStudio/Json/lib_json/json_internalarray.inl: No such file or directory

It really doesn’t have CocosStudio directory in version 2.1.5,
Is any one know how to fix it?

Hey everyone!
Here’s a tutorial for cocostudio with cocos2d-html5!
http://www.cocos2d-x.org/cocos-docs/tutorial/parkour_game_with_cocostudio/chapter3/en

:slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile:
How do you like this tutorial, any opinions~?

Rao ZiJian wrote:

:slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile:
How do you like this tutorial, any opinions~?

Well… It talks about using CocoStudio files with cocos2d-html5, but the github repository it links only has the CocoStudio files and a cocos2d-x project, but no .js files!

We are really in need of that information and I thought it was finally going to be at my reach, but then I just downloaded the repo and got dissapointed :frowning:

Another small complain about that article is that the last sections abandon the IronCity/CocoMan example and talk about some RPG example? I’m guessing you are just in the proccess of updating still and when that document is finished it will examine every part of cocostudio using only one solid example, right?

Thanks for the great work so far and sorry for being so demanding!

The JS code is belong to the cocos2d-html5_i/IronCity

Rao ZiJian wrote:

The JS code is belong to the cocos2d-html5_i/IronCity

Oh!

I had looked into that directory, but somehow I didn’t see the “IronCity” folder in there!

I’m so ashamed, I’m sorry!