Cocostudio reset's nodes on next animation play

Hi,
I am trying to play animation from frame 0 to 60 in one animation and then do some changes in nodes based on server call like updating player name etc.
But after that if I play next animation from Frame 60 to 120 it removes those changes in nodes and reset’s it as it is in cocostudio and plays the animation.

i tried taking the UI thread with no help but same result.
P.S. I have mainTimeline which i maintain and my network thread uses the same to play for updating the name I have used Director’s getSchedular but the same dose not give any result to this problem.

bump…

Nobody encounters anything like this…???