Hi guys!
I’m currently using CocosStudio ir order to build sprite animation in my game
I wonder if there is a way to call functions after a animation is done?
I have read the code of ActionTimeline.js but I can’t find a way to do it.
It’s correct,but there is a bug related to setLastFrameCallFunc(),refer https://github.com/cocos2d/cocos2d-x/issues/13844.
Need to checkout the lastest cocos2dx framework on github and then use cocos command to rebuild libs : cocos gen-libs -p android