Since the recent demise of CocosBuilder (which was awkward in many ways, however it worked..) I have been trying to use CocoStudio for UI and Scene work.
I really want to like it, it shows promise, but it has big problems.
SceneReader and GuiReader early on convert their file paths to absolute paths… This breaks the Cocos2dx res-dependant resource loading mechanism. It is easily fixed however.
But CocoStudio really needs to stop the crashes within its tools and embrace the multi-resource model of cocos2dx!
I’d like to help out with the code with the CocoStudio tools and the extension code…
How can I do this?