Why I can’t drop elements from toolbar? They returns to toolbar after releasing mouse button. But I can create elements using right button click.
After importing 1.x UI project I see all different animations are sticked together on one timeline. Does it work as expected? How to create different animations?
Have I create armatures in previous version and import into v2.0 as a resource?
How to load this in cocos2d-x? I want to load only specific files.
With the last version, when you use exported animation with content scale in your project, there’ll be a gap between bones because bone’s sprites don’t scale but armature do. I hope they’ve fixed it already
How can I set widget’s texture with plist?
I actually can set it in cocostudio 2.0 by importing plist and set texture with plist.
But when I load it, it crashes.
auto layer = cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("res/Layer.csb");
I’ve had a quick look at 2.0 today and it’s looking promising, especially for layering objects which cocos2d-x is designed for. I understand this is not a production product but have a few questions:
Will it support publish to json file?
Will it support custom widgets? It currently does not load my custom widgets created for 1.6 into the editor.
Importing an existing 1.x animation project loads all animations and merges them into one recording and the named animations seemed to have been removed. Is there a way to access each animation by name?
How will the Publish to Visual Studio project work?
Where is the animation curve? It is mentioned in Documentation but not presented in editor.
Also when I reopen saved project, I get just grey canvas without designed screen.
@nbtthief - I also saw the issue of space between sprites of an armature and had to abandon design resolution altogether. I now have to control my layout myself. From my quick testing, this is still an issue - at least with armature that was imported from cocostudio v1.6 into v2.0.5
maybe in armature that is created fresh in cocostudio v2.0.5 but will be fixed? dont know yet.
i create animation using cocostudio v2.3 and load csb using cocos2dx v3.4, i have set blend src to change.
but after build. this animation not display blend src.
this is code load:
auto nodeAction = CSLoader::createNode(“BigWin.csb”);
nodeAction->setZOrder(11);
_mainLayer->addChild(nodeAction);
nodeAction->setPosition(Director::getInstance()->getWinSize() / 2);