test: cocos2d-1.0.1-x-0.11.0 ~ cocos2d-1.0.1-x-0.12.0
test os: ios 5.1
“CocosDenshionTest” Pressing the Home button.
“if (! [context_ presentRenderbuffer: GL_RENDERBUFFER_OES])”
This part takes on breakpoint.
test: cocos2d-1.0.1-x-0.11.0 ~ cocos2d-1.0.1-x-0.12.0
test os: ios 5.1
“CocosDenshionTest” Pressing the Home button.
“if (! [context_ presentRenderbuffer: GL_RENDERBUFFER_OES])”
This part takes on breakpoint.
I would believe it’s because we need to properly handle things before our app get interrupting.
Please see this thread http://www.cocos2d-x.org/boards/7/topics/9493?r=9494#message-9494.