The current win32 port for CocosDenshion has a few problems:
it’s very slow (think about a space shooter where each bullet makes a ‘pew’ sound… it temporarily brings down my app to about 30 - 40 fps, instead of the usual 60 fps)
it does not play multiple sounds (when the sound file doesn’t differ from the previous sound effect, CocosDenshion just rewinds it)
it locks up whenever you use an MP3 file for background music
Although I fully understand that Cocos2d-x.win32 is probably not meant to be used for production, it is a little annoying to not have the full experience while developing an app using Cocos2d-x. So I guess my question is: are there any plans to improve CocosDenshion for win32?
CocosDenshion are based on Win32 MCI Media interface now.
It has a lot of weak points, low efficiency, doesn’t support sound mixer, only support two audio format(wav and midi), …
The reason for decided to implement CocosDenshion using MCI on win32 is it’s very simple to use(only cost one day on it).
By now, after upgrade cocos2d-x to 0.99.5, we have plans to improve the performance of ocos2d-x on win32 platform, but the priority lower than iphone android and uphone.
So, optimistic estimates, implementation that after two months.