The current win32 port for CocosDenshion has a few problems:
- it’s very slow (think about a space shooter where each bullet makes a ‘pew’ sound… it temporarily brings down my app to about 30 - 40 fps, instead of the usual 60 fps)
- it does not play multiple sounds (when the sound file doesn’t differ from the previous sound effect, CocosDenshion just rewinds it)
- it locks up whenever you use an MP3 file for background music
Although I fully understand that Cocos2d-x.win32 is probably not meant to be used for production, it is a little annoying to not have the full experience while developing an app using Cocos2d-x. So I guess my question is: are there any plans to improve CocosDenshion for win32?