Hello all,
My game engine creates PCM chunks from assets. I play those in iOS land using AudioQueue but I’d like to use CocosDenshion for the port to cocos2d-x. Has anyone created an AQ like interface for PCM buffers?
Thanks!
Hello all,
My game engine creates PCM chunks from assets. I play those in iOS land using AudioQueue but I’d like to use CocosDenshion for the port to cocos2d-x. Has anyone created an AQ like interface for PCM buffers?
Thanks!
Have you found a solution for this?