Now I want to port the game with cocos2d-x,but it seems CCReader-x don’t support some features.
when parse the EndCoin’s property “isEndCoin”, it fires “property not support” assertion.
And when the dragon collide with a bomb, the code to create a explosion effect also failed, due to the following code piece.
CCBAnimationManager *animationManager = (CCBAnimationManager*)this->getUserObject();
I hope someone can help me figure it out,
Thanks!
I think you have proceeded farther than I am. I am also trying to port the same tutorial. But as soon as I assign the class name in CCB file then Cocos2D-X fails to load the ccbi file. I tried first with MainMenuScene only. Any luck or solution with that?
Second in tutorial for play button the method name is pressedPlay:
I have created a virtual function in Cocos2D-X but how to declare it in CocosBuilder?
Thanks,
Paras Mendiratta
zilong shanren wrote:
I have followed the cocosbuilder game tutorial, here is the link: http://code.zynga.com/2012/10/creating-a-game-with-cocosbuilder/
>
Now I want to port the game with cocos2d-x,but it seems CCReader-x don’t support some features.
>
when parse the EndCoin’s property “isEndCoin”, it fires “property not support” assertion.
And when the dragon collide with a bomb, the code to create a explosion effect also failed, due to the following code piece.
> CCBAnimationManager *animationManager = (CCBAnimationManager*)this->getUserObject();
I hope someone can help me figure it out,
Thanks!
>
Regards,
andyque
Hi Paras Mendiratta,if you want to connect your custom class with a ccbi file.
you can take the following 2 steps:
1.define a custom class who’s name is equals to the name in ccb file.
2.define a class loader class
let’s take mainMenuScene for example,the codes are in the attachment files.
You can refer to the tests in testCPP project for details,hope it can helps.