I'm trying to port an android/iOS game to windows phone 8(cocos2dx v 2.2.2). I'm using the exact same code base that I've used for android and iOS. The game functions just fine, but I facing some major FPS drop. The game runs 30FPS in android and iOS, but I'm getting roughly about 10~15FPS on wp8. Has this got to do anything with differences in OpenGL and directX?
I ask someone who told me that the cocos2dx wp8 port use the angleproject which has twice memory cost that the project used to be. My project use xaml and heavy CCLabelTTF drawing.
Any help,comments or redirection to useful articles would be appreciated. Thank you.