Hi Guys,
I have setup SDKBox on Apple/OSX without issue for my app. I now want to do the same thing for Windows 10 (UWP) build. The only code I can find talks about using c# which would mean having to call back into c# from c++ or is there a way I can stay in c++?
Thanks,
Katie
Sorry, I think I just might have answered my own question when I found this: https://github.com/Microsoft/winsdkfb I hope it helps someone
Thanks for your idea, ImagnGames.
I would like to know whether you attach winsdkfb to cocos2d-win32 project successfully, and there’s any hints.
Thanks, Mono
Sorry guys, SDKBox supports Android and iOS platform currently, other platforms are not in plan.
Thanks,