Cocos2dx Win32 LNK2019

Project created in cocos2d-x xcode while building win32 project me have to face this error:

HelloWorldScene.obj : error LNK2019: unresolved external symbol “public: static void __cdecl Utils::makeFullSize(class cocos2d::CCNode *)” (?makeFullSize@Utils@@SAXPAVCCNode@cocos2d@@@Z) referenced in function “public: virtual bool __thiscall HelloWorld::init(void)” (?init@HelloWorld@@UAE_NXZ)

i faced the same error,do you have a solution? please help me…:frowning:

What’s the engine version?
How did you crate the project?