Óscar García wrote:
You shouldn’t have too much problems using box2d with cocos2dx and marmalade. I’m not using box2d in my project but I think
you should just adding Box2D to your subprojects section in the .mkb file.
Have a look to the TestCPP.mkb (samplesTestCppproj.marmalade) flie in which you will find all the relevant things to include Box2D to your project.
thanks a lot for helping me.
my game has started working.
hey oscar still i have a question which is not of marmalade 5.2.2 and cocos2dx 1 which i want to ask you.
i developed a game for playbook using marmalade.
we had send the game for testing and it got rejected coz of 1 reason.
when i play the game continuously for 45-50 mins and switch from gameplay scene to menu scene then almost all of the menu images gets disappeared and and those images are displayed with white patches, whereas all the written text which are labels are as it is and nothing happens to it.
the reply from marmalade said that the white patch appears coz of memory leaks.
can you explain me how to find memory leaks in a marmalade project.
i have heard of metrics for checking leaks but it is lil difficult to understand.
can you suggest me of something.
it would be very helpful of you oscar if you help me in this.
thanks a lot for all your reply.