Done. For bada 1.0. At this case all cocos2d shared and static libraries should be linked with app project - you have no ability to link something with static libraries.
Now some words why I did so.
Situation: Bada IDE 1.2.1. My game should run on Bada 1.2 device. I created a set of classes which extends cocos2d functionality. I have
class MyNodeRGBA : public cocos2d::CCNode, public cocos2d::CCRGBAProtocol
I run CCFadeOut action on it. And in CCFadeOut::update(ccTime time)
CCRGBAProtocol *pRGBAProtocol = dynamic_cast(m_pTarget)
returns NULL! Why??? I call the same dynamic_cast in my app - ok. I add my class into cocos2dx library - ok. So it is compiler problem (in bada 2.0 project made on Bada IDE 2.0.3 all runs without problems). The most simple way to resolve the problem is to make cocos2dx as static library in cocos2dx bada 1.0 project