Cocos2dx application

This is not a 100% game but an app :slight_smile:

https://play.google.com/store/apps/details?id=pl.gkstudio.KoalaLocker.Language.quiz&hl=en

I’m using my own gui library for all layouts. It works like android layouts. In feauture i want publish this lib on github.

All layouts are written in code sample:

LinearLayout* pLayout = LinearLayout::create ( Orientation::VERTICAL,
                            LAYOUT_CONTENT_RIGHT );
    {
        LinearLayoutParams params ( LayoutParamsMatchWrap );
        params.setWidth ( SizePolicy ( Policy::PERCENT_X, 0.5F ) );
        params.setMarginTop ( SizePolicy ( Policy::SP, 10 ) );
        pLayout->setGravity ( Gravity::TOP | Gravity::CENTER_HORIZONTAL );
        pParent->addView ( pLayout, params );
    }

    LinearLayoutParams params ( LayoutParamsWrapWrap );
    params.setHeight ( SizePolicy ( Policy::SP, 216 ) );
    params.setMarginBottom ( SizePolicy ( Policy::SP, 20 ) );

    MenuButton* pDictionariesButton = m_pDictionariesButton = MenuButton::create (
                                          R::Sprite::DICTIONARIES_ONLINE,
                                          tr ( "Dictionaries" ) );
    pDictionariesButton->setTarget ( this,
                                     callfuncO_selector ( MainScreenScene::onDictionariesClickCallback ) );
    pLayout->addView ( pDictionariesButton, params );

it’s so cute and cool, pal
let us know when you publish the lib on github

Thanks