Cocos2dx-3.2 editor-support ( spine )

in 3.2 spine module has bug.
premultipliedAlpha doesn’t work.
and android, iOS platform different work.
If image has alpha channel, it’s looks like addictive. not 100%, randomly works…

I already use spine-git


but, same.

I have a same problem. Did you find a solution?

Not yet.
temporarily,

remove - CCSkeleton::line178
add - GL::blendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED.src, BlendFunc::ALPHA_NON_PREMULTIPLIED.dst);
Then, no additive effect(alpha image display white).
But, still black border.

Sovled. pull github.