cocos2dx 3.0 beta integrated physics and box2d

Hi,
First of all thanks for the beta. I see that it now supports integrated physics. I see the chipmunk integration. do you have plans to support box2d?
Thanks

No, we think if you want to use cocos2d-x physics API, you don’t need to use box2d or chipmunk directly. So we don’t need to use box2d to do it again.