cocos2dx 2.x on Windows support throught Angle?

cocos2dx 2.x on Windows support throught Angle?
0.0 0



You guys don’t seem to have a good plan on how to support Windows8 (and older versions). Just wanted to point you in the direction of ANGLE:

Snippet from their site: “ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms”.
This probably means that it’s reasonably well tested and should work fine for cocos2dx and it’s needs.

Seems like a better choice to use this instead of porting all of cocos2dx to use native directx and maintain different versions separately like the current port to Windows 8.

What do you guys think?

Cheers, Henrik

BTW. How would one go about contributing a new curl static library together with libssl and libcrypto to support HTTPS in cocos2dx? (or have you guys already fixed this and I just missed it?) I had to spend a considerable amount of time getting it to compile properly for Android and thought that other should not need to do it as well.