Pink Nibor wrote:
Saud Ahmed wrote:
> How NDEBUG preprocessor command for the CocosWindowsPhone solution can be removed to remove the black screen on the device while creating a release build.Actually I want to add in App purchases into my game that can only be tested by posting a beta release.
Actually you do not have to. Just fix the cassert in CCTexture2d (see the reactions on the latest release of wp8 cocos2d-x version).
I am trying to submit my app as beta for inApp purchase testing but When upload the release build after validation it gives me this error
1028: The native API api-ms-win-core-debug-l1-1-1.dll:OutputDebugStringA() isn’t allowed in assembly Cocos2dWindowsPhone.dll. Update it and then try again
How were you able to submit your app. What necessary changes you made to submit your app?