Cocos2dx-2.0.3 | Porting from Win32 to Android

Hi
I have ported the helloworld project and it works fine but when i try to add my own game cpp files it gives errors.
I have googled and couldn’t find any help regarding cocos2dx 2.0.3 in this topic.
Can anyone from the developers please take a look and let me know as to how to configure the android.mk and build_native.sh file.
Also i noticed that there is no android.mk file in the jni/hellocpp folder which wasn’t required while compiling the helloworld project? :confused:

These are my paths:
C:2dx2.0 (cocos2dx root)
C:~~ndk-r8b
my android.mk file located in jni folder:
_LOCAL_PATH := $
include $
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp …/…/Classes/AppDelegate.cpp …/…/Classes/GameOverScene.cpp …/…/Classes/HelloWorldScene.cpp …/…/Classes/MyContactListener.cpp
LOCAL_C_INCLUDES := $/…/…/cocos2dx $/…/…/cocos2dx/platform $/…/…/cocos2dx/include $/…/…/CocosDenshion/include $/…/…/cocos2dx/lua_support $ $/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
include $
$ $ $ $_
and my build_native.sh file:
APPNAME=“Break”
NDK_ROOT=“/cygdrive/C/android-ndk-r8b”
# options
buildexternalsfromsource=
usage{
cat << EOF
usage: $0
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
~~s Build externals from source
~~h this help
EOF
}
while getopts “sh” OPTION; do
case “$OPTION” in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done
# paths
if [~~z “${NDK_ROOT+aaa}” ];then
echo “please define NDK_ROOT”
exit 1
fi

DIR=“$( cd”$( dirname “${BASH_SOURCE[0]}” )" && pwd )"
# … use paths relative to current directory
COCOS2DX_ROOT=“$DIR/…/…”
APP_ROOT=“$DIR/…”
APP_ANDROID_ROOT=“$DIR”

echo “NDK_ROOT = $NDK_ROOT”
echo “COCOS2DX_ROOT = $COCOS2DX_ROOT”
echo “APP_ROOT = $APP_ROOT”
echo “APP_ANDROID_ROOT = $APP_ANDROID_ROOT”

  1. make sure assets is exist
    if [ d “$APP_ANDROID_ROOT”/assets ]; then
    rm
    rf “$APP_ANDROID_ROOT”/assets
    fi

mkdir “$APP_ANDROID_ROOT”/assets

  1. copy resources
    for file in “$APP_ROOT”/Resources/*
    do
    if [ d “$file” ]; then
    cp
    rf “$file” “$APP_ANDROID_ROOT”/assets
    fi

if [ ~~f “$file” ]; then
cp “$file” “$APP_ANDROID_ROOT”/assets
fi
done
# copy icons
file=“$APP_ANDROID_ROOT”/assets/Icon-72.png
if [~~f “$file” ]; then
cp “$file” “$APP_ANDROID_ROOT”/res/drawable-hdpi/icon.png
fi
file=“$APP_ANDROID_ROOT”/assets/Icon-48.png
if [ ~~f “$file” ]; then
cp “$file” “$APP_ANDROID_ROOT”/res/drawable-mdpi/icon.png
fi
file=“$APP_ANDROID_ROOT”/assets/Icon-32.png
if [~~f “$file” ]; then
cp “$file” “$APP_ANDROID_ROOT”/res/drawable-ldpi/icon.png
fi

if [[ “$buildexternalsfromsource” ]]; then
echo “Building external dependencies from source”
“$NDK_ROOT”/ndk-build C “$APP_ANDROID_ROOT” $* “NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source”
else
echo “Using prebuilt externals”
“$NDK_ROOT”/ndk-build
C “$APP_ANDROID_ROOT” $* “NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt”
fi

error i am getting is attached along.
Thanks a bundle in advance for any help.


error.jpg (166.1 KB)

i have the same error, need solution to :frowning:

Please check your cocos2dx, cygwin, ndk path.

Path, there must be no spaces.

Check your create-android-project.bat.

have checked it and followed the porting tutorial to the word…
works fine for 2.0.0 but not for 2.0.3…

I didn’t see where you imported box2d library in android.mk.