I am using cocos2d-x for wp8 v2.0 . I already fix a lot of bug of this version by gathering data from internet.
After finish my simple game , I submit it to the Windows Phone Store by upload the XAP file.
The game run fine in the emulator. I test it very carefully, on all resolution, and all work fine.
But when submit to the Store , I got rejected. And here the comment:
“The application cannot be tested for compliance for Windows Phone Application Certification Requirements because it fails to launch on all Windows Phone devices. The application silently terminates at launch.”
I don’t know what cause the problem. Anyone here have experience for this ?
I really need help here
Please note that I already done these:
comment out the line with OutputDebugStringA
CCAssert(this~~>initWithData, “Create texture failed!”);
this~~>initWithData(data, pixelFormat, POTWide, POTHigh, imageSize);
- Compile to Device~~>release~~>ARM
After build to release ARM, I got 4 Folder : Box2DWindowsPhone, Cocos2dWindowsPhone, CocosDenshionWindowsPhone, MyGame . And the XAP file is in folder MyGame . And only this file can be upload. Is this right ? Because there is a lot of other files in other folders too.