cocos2d-x v3.0-alpha0 released

We are happy to announce that cocos2d-x v3.0-alpha is available for download:

Unzip the samples inside the cocos2d-x folder. Eg:

$ unzip cocos2d-x-3.0alpha0.zip
$ cd cocos2d-x-3.0alpha0
$ unzip cocos2d-x-samples-3.0alpha0-samples.zip

Highlights

  • Added new unified EventDispatcher which replaces the old multiple dispatchers
  • Supports better Physics integration (alpha)
  • Faster and more efficient Label code
  • Added support for S3TC and ATITC texture formats
  • Added support for CocoStudio GUI extensions
  • Array exports an iterator interface, making it compatible with C++ STL
  • Updated SpiderMonkey to Firefox v23
  • and more

More information

Read more about all the new features at cocos2d-x v3.0 release notes

Please, let us know if you find any bug or unexpected behavior.
Thanks!

Unable to download any of the downloads due to unauthorised access 403

strange. Can’t you donwload any of these files?

http://cocos2d-x.googlecode.com/files/cocos2d-x-3.0alpha0.zip
http://cocos2d-x.googlecode.com/files/cocos2dx-samples-3.0alpha0.zip

The files download fine, its the download pages that fail with 403.

http://www.cocos2d-x.org/download/1/version/11
http://www.cocos2d-x.org/download/1/version/13
http://www.cocos2d-x.org/download/1/version/12

Looks like anything under:
http://www.cocos2d-x.org/download/1

Thanks Jerry.

Just downloaded this and ran a release build in VS2012 and it failed as it could not find chipmunk.h

Turns out the Release build for the libcocos2d project is missing
$(ProjectDir)…in Additional Include Directories.

The linker dependencies at HelloCpp and HelloLua Release build lack of libchipmunk.lib