mono
October 29, 2012, 10:40am
#1
Hi,
I try to use Cocos2d-X with TileMap for Android/iOS development with this tutorial (http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d ).
If I run this example in iOS emulator (iPad) all work correctly http://dl.dropbox.com/u/29577337/iOS.png ,but if I run on Android (Galaxy S 2 or Galaxy Tab 10.1 ) I see some artifacts:
http://dl.dropbox.com/u/29577337/android_phone.png - Galaxy S 2, Android 4.0.4
http://dl.dropbox.com/u/29577337/android_tablet.png - Galaxy Tab 10.1 Android 4.1.2, Tegra2
I think, this is due to loss of precision in Android version Cocos2D-x.
cpinan
October 29, 2012, 5:05pm
#2
Hi, well I had the same problem, for android need change this file CCTMXXMLParser.cpp in line 456 you will find:
tileset~~>m_sSourceImage = m_sResources + “/” + imagename;
Change for this:
if
{
tileset~~>m_sSourceImage = m_sResources + “/” + imagename;
}
else
{
tileset->m_sSourceImage = imagename;
}
The problem is by the slash (/)
Try and response if you have some other problem.
Good luck.
mono
October 31, 2012, 7:22pm
#3
Hi,
thank you for help!
I use Cocos2D-x 2.0.3 and in my case this line is
tileset->m_sSourceImage = m_sResources + (m_sResources.size() ? "/" : "") + imagename;
If I change this code to
@
if( m_sResources!=“” ) {
tileset~~>m_sSourceImage = m_sResources + “/” + imagename;
}
else {
tileset~~>m_sSourceImage = imagename;
}
@
it has no effect for me.
cpinan
October 31, 2012, 7:57pm
#4
Oh well really I’m not sure in my case the TMX in android works fine. Could you reload the pictures? I try to help you if I can =D
mono
November 1, 2012, 3:18pm
#5
Hi, today I tested this app on real iPad 2 and I got some results. This not only android issue.
New pictures:
http://dl.dropbox.com/u/29577337/android_phone.png Galaxy S II (Android 4.0.4)
http://dl.dropbox.com/u/29577337/android_tablet.png Galaxy Tab 10.1 (Android 4.1.2)
http://dl.dropbox.com/u/29577337/iOS_iPad.png - iPad 3 (iOS 5.1.1)
http://dl.dropbox.com/u/29577337/iOS.png - iPad Emulator (iOS 6.0) It has no issue.
cpinan
November 1, 2012, 3:29pm
#6
Ahhhhh yes I remember that to fix find the file ccConfig.h in directory cocos2dx/include/ccConfig.h find this line:
CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
And add 1 to the end:
CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 1
Here http://www.cocos2d-x.org/boards/6/topics/8401 talk about this solutions.
cpinan
November 2, 2012, 9:37pm
#8
Great man =D if you have other problem I will pleasure to help you.