I use in the cocos2dx ParticleSystem in my game program,but it can appear memory clear off and crash problem.who can help me solve it?
Specific questions as follows:
1, when I am switching scene, delete the emitter before, once again, to create, then the memory can’t completely empty, lead to switch scene every time, memory can increase a lot.
2, when the emitter is operating,the memory increase by itself.
3,My program is developped under Windows development,after transplanted to the iPad, it will appear crash every once in a while, the problem is the place where CCParticleSystemQuad.cpp #if CC_USES_VBO code there.
How to solve these problems? Is it cocos2dx’ bugs?
Hope masters as soon as possible to solve.