Is it possible to use Cocos2d-x on android without using java? Ive made an android app using ogre3d and everything initializes through….
static Ogre::RenderWindow* mRendWnd = NULL;
static void handle_cmd(struct app_state* app, something cmd)
If ( cmd == app_init_window )
mRenderWnd = mRoot->createRenderWindow( app->state->window, &somethingOpts )
static Ogre::Root* mRoot = NULL;
void android_main(struct app_state* state)
mRoot = new Ogre::Root();
state->handleCmd = &handle_cmd();
Its all c*+ and uses the native app glue stuff to receive touch and input and allows ogre root to get ahold of the window surface to create its renderwindow. Is it possible to use cocos2d-x in just c*+ and create a CocosOgreRenderer to use with my existing ogre implementation? Thanks in advance. Im still searching and searching, just keep coming across just jni examples. If u can point me to an example or source code i should be able to go from there. Already have ogre and bullet working together on android now i want to use cocos for gui.