I did an experiment. I added a UITableView instance above the Cocos2d-X scene and I touched the UITableView instance and made it animate. During the entire animation period, the Cocos2d-X scene underneath froze, while the UITableView animation went quite smoothly.
I understand that this must has something to do with the threading behind the implementation of Cocos2d-X. And my question is , what should I do to make Cocos2d-X animation co-exist with the UIKit animation?
YouTube demo: http://youtu.be/KesskERGoM0
Thanks in advance!