Cocos2d-x for Win32 (desktop) platform

We know that cocos2d-x, has prioritized the mobile platforms such as Android and iOS.

But what for Win32? Is there any limitation in relation to mobiles platforms?

Win32 games can be release (as a final product) or the platform is mostly used for development only?

For example, there are games on Steam (or any other digital platforms) using cocos2d-x?

Any planned specifics features for Win32 (such as Joystick,…)?

Anyone can share some experiences with Win32?

I think coocs2d-x is totally capable of creating win32 game.
Also @Sheado has sent the pull request for controller support :smile:

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Hi @marcelocontarini,

As far as mobile limitations, we haven’t come across any for our 2D games. Our current project, which @nite mentions (A Quiver of Crows) is currently running on OSX and is in development for Windows/Mac/Linux. Cocos2d-x offers projects for Win32 and Windows 8.1 so we are expecting that the game should build fine (hopefully) without any code changes (we did try the Cocos2d-x Test project on Windows and it ran just fine).

Also, we did add controller support and are currently contributing that to the project. There are some features missing for desktop support, but since Cocos2d-x uses GLFW on desktop, it should be possible to add anything that is missing.

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