I’m sorry if this question has been asked and answered, I did try to find the answer before posting.
Is Cocos2d-x used to develop for iOS on multiple platforms, in particular win32 (visual studio) or is it used to develop projects on multi-platforms? It sounds like that latter but I want to be sure.
If I want to develop a 2D game for windows can I use Cocos2d-x to do that?
Does using Cocos2d-x give you multi-platform executables for “free”? I.e. would a single project be able to run on iOS, win32, Android (with some branching or variation for the specifics of the platform of course)?
Thanks very much in advance!