cocos2d-x crashes during visit() calls

cocos2d-x crashes during visit() calls
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I have cocos2d-x app crashing time after time. Crash happens in random cases, even in idle state — I can leave app in simulator and after 2-5 minutes it may crash with no user interaction.
The sad thing — it crashed in production, too. I use Crittercism crash reporting SDK and it shows the same stack.
More, I tried cocos2d-x samples bundled with cocos SDK, they crash the same way. Here I included some screenshots to show up the stacks:

And yes, it affects (almost?) all available versions of Cocos and iOS. Currently it crashes in latest cocos2d-x and iOS 6.1.3.

SOS, please!

cocos2dxcrash2.png (484.6 KB)


Leszek X, no changes.


Does it crash on simulator and/or on real device?


Both on simulator and device.


I did not noticed any problems on ios 6.0 simulator with cocos2d-x 2.0.4 which I’m using but later I will download latest 6.1 simulator and check this.


Leszek X, it happens on different simulator versions, not the 6.1 only.


That sounds strange. I did not noticed something like this on 6.0 simulator or on my iphone with ios v5.1.1.


Here is latest try to reproduce. Taken empty project, added 1000 “standard” sprites:

@ for(int i = 0; i < 500; i ++) {

Crashed after 5 mins/ See screenshot…


Me too,I just loaded the ccbi file


it happens on one of my macs which OS is 10.8.x , but not happens on another which OS is 10.7.5.


have the same problem… crash randomly on 2.1.2


Sounds like my problem too. It only appears with IOS 6.1.3 ?


Andreas Mank wrote:

Sounds like my problem too. It only appears with IOS 6.1.3 ?

not only 6.1