I couldn’t get SimpleAudioEngine to work due to unhandled exceptions. However, experimental::AudioEngine works just fine with ogg, wav, and mp3, but I wouldn’t be surprised if there are some issues with too many concurrent sounds or whatever, so YMMV on everything I’ve mentioned
@Rusty nice tip, thanks. I was able to deploy with debug mode a new project HelloWorld after uninstalling it from the console. I was able to build and run the HelloWorld app in Release mode without uninstalling a previous deploy as Debug mode.
The x64 compiler errors are easily fixed, but the pesky linker error of missing 64-bit libogg.lib won’t get an attempted fix until 3.11 … “x64 builds will be after v3.11” - some MSOpenTech github user.
So as with many things in preview, it’s a bit of a waiting game. I will probably stop working on this and wait to retry every 3-4 weeks. It’s just as easy to test on desktop with a gamepad so might as well only worry about the specific-console issues.
DirectX11, 500MB RAM (later 1GB), and 45% CPU/GPU is fine for anything I plan to create this year so as long as the GPU renderer is added I’m not too concerned now about requiring many changes beyond a Win32 build.