Cocos2d-x and windows 8 metro

Hi Guys,

I’ve ported a game of mine to cocos2d-x and it’s running fine in other environments. I want to get this game to build as a metro style app but I can’t get it to run. I can’t even get the hello world project to run. It compiles but when I press run it doesn’t launch and I get the following dialog

The content of the console is:
‘HelloWorld.exe’ (Win32): Loaded ‘C:Studio 2012\Projects\HelloWorld\Debug\HelloWorld\AppX\HelloWorld.exe’. Symbols loaded.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\ntdll.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\kernel32.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\KernelBase.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\d2d1.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\d3d11.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\DWrite.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\XAudio2_8.dll’. Cannot find or open the PDB file.
‘HelloWorld.exe’ (Win32): Loaded ‘C:64\mfplat.dll’. Cannot find or open the PDB file.
The thread 0x244 has exited with code 1073741515 .
The program ‘[3496] HelloWorld.exe’ has exited with code
1073741515 (0xc0000135) ‘A dependent dll was not found’.

Any ideas?

— sugendran