Cocos2d-x and genymotion

Hi there!

I’m quite new in here.
I’ve being trying to make Genymotion to run my app. I tried following the tips from here Cocos2d-x with Genymotion? but I’m still not able to make it work.
I also tried to install the ARM compatibility inside genymotion and combine it with the tips. Also tried without them with the same results.
My cocos2d-x version is cocos2d-x 3.3rc0.
I’m running out of ideas already. I’m getting several errors so I started from scratch with the hello world example but I’m having the same errors. The trace that I’m getting is the following:

D/main(2911): cocos_android_app_init
D/Cocos2dxActivity(2911): model=Google Nexus 5 - 4.4.4 - API 19 - 1080x1920
D/Cocos2dxActivity(2911): product=vbox86p
D/Cocos2dxActivity(2911): isEmulator=true
D/libEGL(2911): loaded /system/lib/egl/libEGL_genymotion.so
D/(2911): HostConnection::get() New Host Connection established 0xb90aed18, tid 2928
D/libEGL(2911): loaded /system/lib/egl/libGLESv1_CM_genymotion.so
D/libEGL(2911): loaded /system/lib/egl/libGLESv2_genymotion.so
D/(2911): HostConnection::get() New Host Connection established 0xb90aecd0, tid 2911
D/cocos2d-x debug info(2911): {
D/cocos2d-x debug info(2911):     gl.supports_vertex_array_object: false
D/cocos2d-x debug info(2911):     gl.supports_BGRA8888: false
D/cocos2d-x debug info(2911):     gl.supports_ATITC: false
D/cocos2d-x debug info(2911):     gl.supports_S3TC: false
D/cocos2d-x debug info(2911):     cocos2d.x.version: cocos2d-x 3.3rc0
D/cocos2d-x debug info(2911):     gl.supports_discard_framebuffer: false
D/cocos2d-x debug info(2911):     cocos2d.x.compiled_with_profiler: false
D/cocos2d-x debug info(2911):     gl.supports_PVRTC: false
D/cocos2d-x debug info(2911):     cocos2d.x.build_type: DEBUG
D/cocos2d-x debug info(2911):     gl.renderer: Android Emulator OpenGL ES Translator (Intel(R) HD Graphics 4600)
D/cocos2d-x debug info(2911):     gl.supports_ETC1: true
D/cocos2d-x debug info(2911):     cocos2d.x.compiled_with_gl_state_cache: true
D/cocos2d-x debug info(2911):     gl.version: OpenGL ES 2.0 (4.0.0 - Build 9.18.10.3071)
D/cocos2d-x debug info(2911):     gl.supports_NPOT: true
D/cocos2d-x debug info(2911):     gl.max_texture_units: 16
D/cocos2d-x debug info(2911):     gl.vendor: Google (Intel)
D/cocos2d-x debug info(2911):     gl.max_texture_size: 8192
D/cocos2d-x debug info(2911): }
I/jdwp(2911): Ignoring second debugger -- accepting and dropping
A/libc(2911): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=128), thread 2928 (Thread-161)

The error on android is just: “Unfortunately, Hello World has stopped”.

EDIT 1: I’ve read that this error is “out of memory”. Does anybody know how to avoid it?
EDIT 2: Could it be because I’m trying it on an emulated Nexus 5?

Thanks in advance for any help :smiley:.
Flashito