cocos2d-x 3.2 3D-Objects Blender?

This post is in response with http://cocos2d-x.org/news/305

Can I use blender to create .obj and convert it to .c3b or c3t using tool that exists in tools/fbx-conv (tools folder is present in framework itself).
If this is not the correct way then how shall I make 3d objects and put animations to it?

Thanks :smile:

blender should be able to support fbx export, then you can convert to c3t or c3b

Yes, blender supports .fbx format

Below question is in regard to http://www.cocos2d-x.org/wiki/Sprite3D

Is .c3t file to be used in the same way as .c3b ?
I mean the code under Animation headline in the above wiki is using .c3b, so I was wondering whether there is another way of using .c3t format?

Thanks :smile:

From the few docs I found I understood c3t is same as c3b, the only difference is c3b is binary so is faster and lighter, but you can´t debug it (notice c3t is a json file).

In general you could use c3t for develop and c3b for release.

@ruben1 - I think that you are correct with that assumption. I understand the same thing.

Blender works and I also saw: http://meshlab.sourceforge.net although I haven’t tried it.

How to import blender animations to cocos2d-x