Can I use blender to create .obj and convert it to .c3b or c3t using tool that exists in tools/fbx-conv (tools folder is present in framework itself).
If this is not the correct way then how shall I make 3d objects and put animations to it?
Is .c3t file to be used in the same way as .c3b ?
I mean the code under Animation headline in the above wiki is using .c3b, so I was wondering whether there is another way of using .c3t format?
From the few docs I found I understood c3t is same as c3b, the only difference is c3b is binary so is faster and lighter, but you can´t debug it (notice c3t is a json file).
In general you could use c3t for develop and c3b for release.