I noticed that there is no openssl in external on cocos2d-x 3.14.1 on windows but the mac version has it? Is there a reason for it? Can I use the one from https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin instead?
Also if someone can explain how can I build my own openssl version if needed? I mean - are there any special cocos2d-x instruction on how to build it or maybe some special scripts/makefiles to stage it?
Keep up the good work!
how did you get 3.14.1? Our GitHub repo or the .zip from our website?
Any updates on this?
There seem to be a few other issues sort of related, so I am going to try setting up in a virtual machine and see how I make out.