Hi,
I noticed that there is no openssl in external on cocos2d-x 3.14.1 on windows but the mac version has it? Is there a reason for it? Can I use the one from https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin instead?
Also if someone can explain how can I build my own openssl version if needed? I mean - are there any special cocos2d-x instruction on how to build it or maybe some special scripts/makefiles to stage it?
Keep up the good work!
Best regards,
Samo
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how did you get 3.14.1? Our GitHub repo or the .zip from our website?
There seem to be a few other issues sort of related, so I am going to try setting up in a virtual machine and see how I make out.
I have windows build working. What can I help with?
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I just solved the issue on my end, where I had the wrong version of SSL installed. Moving to this instead worked https://slproweb.com/products/Win32OpenSSL.html. Not sure if thatโs related to OP or not but itโs no longer an issue for me.