Cocos2d-x 3.13 experimental::AudioEngine Loop audio gap

Hello. We are using experimental::AudioEngine to play game background music.

Between every loop with can ear a small but very notorious sound gap.

experimental::AudioEngine::play2d (“music.mp3”, true);

We try to change to .wav with same result. I don’t like to use fmod.

I’ve just started using Cricket audio and (so far) finding it pretty good

Could you upload the background music? Then I could take a look.

Can you describe how you integrated the api for example to the Android Studio project?

I haven;'t used it in android studio - just XCode