juriel
#1
Hello. We are using experimental::AudioEngine to play game background music.
Between every loop with can ear a small but very notorious sound gap.
experimental::AudioEngine::play2d (“music.mp3”, true);
We try to change to .wav with same result. I don’t like to use fmod.
Maxxx
#2
I’ve just started using Cricket audio and (so far) finding it pretty good
Could you upload the background music? Then I could take a look.
Can you describe how you integrated the api for example to the Android Studio project?
Maxxx
#5
I haven;'t used it in android studio - just XCode