cocos2d-x 3.0rc0版本中luasocket 问题

– -- socket方式请求(正常,但是服务器端发送过来数据,立马掉线)
local socket = require(“socket”)
local host = “172.16.2.72”
local file = “/”
local sock = assert(socket.connect(host, 60000)) – 创建一个 TCP 连接,连接到 HTTP 连接的标准端口 – 80 端口上
sock:send(“GET " … file … " HTTP/1.0\r\n\r\n”)
repeat
local chunk, status, partial = sock:receive(1024) – 以 1K 的字节块来接收数据,并把接收到字节块输出来
print(chunk or partial)

until status ~= “closed”
sock:close() – 关闭 TCP 连接

-----------这个方式报错 (错误代码行:sock.bind 这里)
local socket = require(“socket”)
local server = assert(socket.bind(“172.16.2.72”, 60000))
local ip, port = server:getsockname()
print("Please telnet to localhost on port " … port)

----错误信息 如下
cocos2d: [LUA ERROR] …A-4312-8116-E9B64F6A5270/MyGame iOS.app/src/listener.lua:16: Can’t assign requested address