Hao Wu wrote:
The main focus of Cocos2d is mobile platforms
Many great indie games started as desktop hits (Super Meat Boy, Terraria, Limbo, Hotline Miami, Spelunky, FTL, Fez, Braid, etc..).
I have observed, that new indie desktop games are created for exceptional gaming experience, and new mobile games are created with focus on money. That’s why there are milions of mobile games and no more than 1% are great.
So, I think cocos2d-x should not focus on mobile only, because market is much wider than that. There is future on desktop PC (Steam Machines), Mac, Linux and even PS4, which is ready for indie games. And framework C++ language is widely used, so why limit yourself?