is the cocos2d-x 3.0 call the draw() method in render thread?
i found my gl code in draw() method is working;
but the testcpp all custom draw() code are like this
renderCommand.func = CCCALLBACK_0(MySprite::onDraw, this);
then draw something in the onDraw() method
who can tell me whats the diffrents between them thanks!