I just updated one of my projects to cocos2d-x 2.0.1 .
A particle effect using a texture doesn’t doesn’t show the texture portion of the effect.
The code used to render the effect:
CCParticleSystem* explodeEffect = CCParticleSystemQuad::create(“explosion.plist”);
explodeEffect~~>setAnchorPoint);
explodeEffect~~>setPosition( ccp(32.0f, 32.0f) );
explodeEffect->setPositionType(kCCPositionTypeRelative);
addChild(explodeEffect);
Before updating, everything worked as expected.
Debugging cocos2d-x shows that the texture gets assigned properly, but rendering fails somehow.
Any ideas? Maybe particle system is broken?