I have updated the GB2ShapeCache reader class to work with the newest branch of cocos2d-x, 2.0. This handles the deprecation of CCMutableDictionary and CCMutableArray. Check out the project page on my site for download or links to the source on github: http://www.channon.us/?page_id=48
I get this error when I try to load any fnt file included with cocos2d-x.
.fnt file is special purpose font format, you should use Bitmap Font Generator or Hiero to generate it after you’ve designed your font with, for example, fontforge.
Another great free tool for Cocos2d and Cocos2d-x development: Particle Editor for Cocos2d and V-Play - http://v-play.net/2014/02/v-play-particle-editor-for-cocos2d-and-v-play/ This particle editor is the ultimate particle creation tool for your games which allows you to visually configure stunning particle effects in real-time and test them instantly for games using Cocos2d and Cocos2d-x. It includes free export functions and is available for Android, iOS, Windows and Mac http://games.v-play.net/particleeditor/. The full source code of the particle editor is also available and is part of the V-Play SDK https://v-play.net/download/.