I would like to suggest a few tools to be added to the page [[Editors_for_cocos2d-x_TextureTilemapParticleActionLevel_etc]].
I found these when searching for tools for cocos2d.
Texture atlas editor:
* TexturePacker (Windows, MacOSX): http://www.texturepacker.com/ (basic version is free, full version is $19.95)
Physics object editor:
* PhysicsEditor (Windows, MacOSX): http://www.physicseditor.de/ (basic version is free, full version is $19.95)
Can you please add these to the wiki?
I would encourage others as well so that if you find any nice tool to use with cocos2d-x, please share it with the rest of the community!
Thanks very much for your info. I just updated the wiki page.
If you know other tools/editors compatible with cocos2d-x, please tell me, I’m very glad to promote them on this website.
`Milda Genius, Basically thought, an action editor must output the result to a file format (xml, json, etc), then parse it at running the game. If you use CocosBuilder, you must add CCBReader.m & CCBReader.h into your cocos2d project. But this class is in objc, which means you can only use it in ios game, but not other platforms. I think it’s the same to CocoShop. Anyway, they are compatible with cocos2d-x ios port, so I just add them into the wiki page.
It will be highly appreciated if anyone can contribute the c++ port of CCBReader.m/.h to CocosBuilder.com
Hi,
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I would like to suggest a few tools to be added to the page [[Editors_for_cocos2d-x_TextureTilemapParticleActionLevel_etc]].
I found these when searching for tools for cocos2d.
>
Font editor:
* Hiero (cross-platform): http://slick.cokeandcode.com/demos/hiero.jnlp (free)
>
Texture atlas editor:
* TexturePacker (Windows, MacOSX): http://www.texturepacker.com/ (basic version is free, full version is $19.95)
>
Physics object editor:
* PhysicsEditor (Windows, MacOSX): http://www.physicseditor.de/ (basic version is free, full version is $19.95)
>
Can you please add these to the wiki?
I would encourage others as well so that if you find any nice tool to use with cocos2d-x, please share it with the rest of the community!
I rewrite the GB2ShapeCache of PhysicsEditor by using C++ and hope it is useful.
Hi all!
I rewrote the free programm “Texture Atlas Maker”. The source code was published here: http://www.codeproject.com/Articles/330742/Texture-Atlas-Maker
I’ve added the ability to save the resulting texture in the following format:“.plist”. Enable this feature you can click on the button “…options”.
How to create texture - described in the link. This is certainly not “TexturePacker”, but it’s free ;)!
Good to know that there is an Editor in Windows. Tried it and found a bug.
Anyone knows the project website so we could update the issues and feedbacks? Thanks
We have ported reader to C++, but its first unoptimized version (its really slow).
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So if somebody can do optimalization, it will be great.
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Use:
CCNode* ccbScreen = CCBReader::getInstance().nodeGraphFromFile(“example.ccb”, this, menu_selector(HelloWorld::menuCallback));
this->addChild(ccbScreen);
if it have two button,How can we do?
and can we get the element of the scene?