cocos2d opengl 0x500 error in CCSprite draw() at line 607

how to solve this error when i add a child (subclass of CCSprite) to a scene.
tks.

I had the same problem, was searching for the answer more than a day. Finally find a solution by changing a source code of CCSprite, something in gl part… if you really want to i will post the fix when i’m home :slight_smile:

looking forward to your solution.

Žygis Buzzy wrote:

I had the same problem, was searching for the answer more than a day. Finally find a solution by changing a source code of CCSprite, something in gl part… if you really want to i will post the fix when i’m home :slight_smile:

I guess the errors aren’t the same, mines error code was 0x0500 and was caused by CCParticleSystemQuad: http://www.cocos2d-x.org/boards/6/topics/5239

小 苏 wrote:

how to solve this error when i add a child (subclass of CCSprite) to a scene.
tks.

I’m having the same problem too— the error keeps repeating. Did you manage to solve it?