cocos2d-js compilation terminated

build platform:windows7
target platform:android
version:cocos2d-js v3.5
Under the osx can be compiled.Does anyone can give some solutions?thx!

make.exe: Entering directory E:ectorWorkStation/project/cocos2d-js-cocosbuild er/cocos2d-js-v3.5/metafun/win32/frameworks/runtime-src/proj.android' [armeabi] StaticLibrary : libcocos2dxjsb.a [armeabi] StaticLibrary : liblocalstorage.a [armeabi] Compile++ thumb: cocostudio_static <= CCSGUIReader.cpp [armeabi] Compile++ thumb: cocostudio_static <= CCSSceneReader.cpp [armeabi] Compile++ thumb: cocostudio_static <= TriggerBase.cpp In file included from E:\vectorWorkStation\project\cocos2d-js-cocosbuilder\cocos 2d-js-v3.5\metafun\win32\frameworks\runtime-src\proj.android\..\..\..\..\..\fram eworks/js-bindings/cocos2d-x/cocos/editor-support/cocostudio/CCSGUIReader.cpp:41 :0: E:\vectorWorkStation\project\cocos2d-js-cocosbuilder\cocos2d-js-v3.5\metafun\win 32\frameworks\runtime-src\proj.android\..\..\..\..\..\frameworks/js-bindings/coc os2d-x/cocos/editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReade r.h:28:71: fatal error: cocostudio/WidgetReader/ScrollViewReader/ScrollViewReade r.h: No such file or directory #include "cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h" ^ compilation terminated. make.exe: *** [obj/local/armeabi/objs/cocostudio_static/CCSGUIReader.o] Error 1 make.exe: *** Waiting for unfinished jobs.... make.exe: Leaving directoryE:ectorWorkStation/project/cocos2d-js-cocosbuilde r/cocos2d-js-v3.5/metafun/win32/frameworks/runtime-src/proj.android’ Build dynamic library for project [ E:\vectorWorkStation\project\cocos2d-js-coco sbuilder\cocos2d-js-v3.5\metafun\win32\frameworks\runtime-src\proj.android ] fails!

check your frameworks/js-bindings/cocos2d-x/cocos/editor-support/cocostudio/Android.mk and remove the space in ScrollViewReade r.h to ScrollViewReader.h

finally, i found the error caused because of too long build path,After Move it to the other shorter path it be solved,thx^.^