Hi,
Currently, i coding the project with the Cocos Code IDE 1.0.1 and Cocos2d-JS 3.1.
Does Cocos2d-JS 3.1 support custom font in Mac?
And the browser version support using spriteFrame with encrypted pvr.ccz extension by texture packer?
var testLabel = new cc.LabelTTF("Custom Font", "FontName", 38);
cc.spriteFrameCache.addSpriteFrames(PlistName);
var testSprite = cc.Sprite.createWithSpriteFrameName('test.png');
For the testLabel, the custom font work when run in browser, but not the Mac Runtime.
For the testSprite, the sprite showing properly in Mac Runtime with or without encryption, but the browser not showing the sprite at all.
Thanks,
Zinitter