[cocos2d-html5 v2.1.2beta] BUG with CCAnimationCache animation loops

hi,

just found a small bug in CCAnimationCache _parseVersion2 - loops loaded from plist files aren’t working.

currently the code is;
var loops = (!isNaN(loopsTemp)) ? 1 : loopsTemp;

I think it should be;
var loops = (isNaN(loopsTemp)) ? 1 : loopsTemp;

cheers,

// greg

Oh, Thanks, greg.

I will fix this bug soon.