Cocos2d 2nd Coordinated Release of New Round - Cocos2d-x v3.0-alpha1 and v2.2.1

We are happy to announce the Cocos2d 2nd coordinated release.
We are releasing:

  • CocoStudio v1.1
  • Cocos2d-x v3.0-alpha1 and Cocos2d-x v2.2.1
  • Cocos2d-html5 v2.2.1

Cocos2d-x

v3.0-alpha1

Download

cocos2d-x-v3.0-alpha1.zip

Highlights

  • Adjust folder structure
  • Use build/android-build.py to build android samples, don’t have to install cygwin on windows: usage
  • Improved physics integration
  • Improved support for 64-bit architectures
  • Added mouse support for desktop platforms
  • Added Cocos2dxHelper.runOnGLThread on Android
  • Use CMake to generate makefiles on linux
  • Added support for CocoStudio v1.1 file format. Added JS and Lua bindings support as well.
  • Initial remote debugger support for JSB : usage
  • Lua binding: Added bindings for armature, AssetsManager, XMLHttpRequest and added corresponding samples; add LuaObjcBridge and LuaJavaBridge to simplify invoking objective-c & Java codes from Lua

More information

More detail information please refer to Cocos2d-x v3.0 release notes

v2.2.1

Download

cocos2d-x-v2.2.1.zip

Highlights

  • Added support for CocoStudio v1.1 file format. Added JS bindings support as well.
  • WinPhone8 & Windows8: Added VS2013 project, add SimpleGame project

Bug fixed

  • WinPhone8 & Windows8: use PMingLiu to show Chinese characters and some bug fixed
  • Lua binding: clean up peertable after object is deleted

For more details of CocoStudio or Cocos2d-html5, please take a look at Release news