We are happy to announce the Cocos2d 2nd coordinated release.
We are releasing:
- CocoStudio v1.1
- Cocos2d-x v3.0-alpha1 and Cocos2d-x v2.2.1
- Cocos2d-html5 v2.2.1
Cocos2d-x
v3.0-alpha1
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Highlights
- Adjust folder structure
- Use
build/android-build.py
to build android samples, don’t have to installcygwin
on windows: usage - Improved physics integration
- Improved support for 64-bit architectures
- Added mouse support for desktop platforms
- Added
Cocos2dxHelper.runOnGLThread
on Android - Use
CMake
to generate makefiles on linux - Added support for
CocoStudio
v1.1 file format. Added JS and Lua bindings support as well. - Initial
remote debugger
support for JSB : usage - Lua binding: Added bindings for
armature
,AssetsManager
,XMLHttpRequest
and added corresponding samples; addLuaObjcBridge
andLuaJavaBridge
to simplify invoking objective-c & Java codes from Lua
More information
More detail information please refer to Cocos2d-x v3.0 release notes
v2.2.1
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Highlights
- Added support for
CocoStudio
v1.1 file format. Added JS bindings support as well. - WinPhone8 & Windows8: Added VS2013 project, add
SimpleGame
project
Bug fixed
- WinPhone8 & Windows8: use
PMingLiu
to show Chinese characters and some bug fixed - Lua binding: clean up peertable after object is deleted