Cocos2d 2nd Coordinated Release of New Round - Cocos2d-html5 v2.2.1

Cocos2d 2nd Coordinated Release of New Round - Cocos2d-html5 v2.2.1
0.0 0


We are happy to announce the Cocos2d 2nd coordinated release.
We are releasing:

  • CocoStudio v1.1
  • Cocos2d-x v3.0-alpha1 and Cocos2d-x v2.2.1
  • Cocos2d-html5 v2.2.1




  • Added support for CocoStudio v1.1 file format.
  • Added support for multiple resolution resources in-order to optimize performance on mobile browsers.
  • cc.LabelTTF works correctly with labels that use stroke and shadow.
  • Added cc.Screen. It uses to enter/exit fullscreen mode for mobile browsers.
  • Added cc.VisibleRect. It provides nine points of game view for positioning.
  • cc.WebAudioEngine now works correctly on Chrome.
  • CocoStudio new namespace is ccs.


We will continue to put all our energy on performace improvement and compatiblity of mobile browsers in the upcoming versions.

Support for NPM will be added in the next version in order to reduce file size and support module customization.

More information

Read more about all the new features at Cocos2d-html5 v2.2.1 release notes.

For more details of CocoStudio or Cocos2d-x, please take a look at Release news


Is the repository updated?
I am looking into the Master branch it doesn’t look like :confused:

Apart that I have just posted that I am having errors with the zip. Even with the template…