cocos2d-1.0.1-x-0.9.2 construction bug fix

CCSprite::CCSprite()
: m_pobTexture(NULL)
{
}

=>

CCSprite::CCSprite()
: m_pobTexture(NULL)
, m_pobTextureAtlas(NULL)
, m_bUsesBatchNode(false)
{
}

add

CCSequence::CCSequence(void)
{
    m_pActions[0] = NULL;
    m_pActions[1] = NULL;
}

Thank you.
#784 is created for it.

But I have some suggestions:

  1. Use static functions to new the object.
  2. Call CCSprite::init() after new if you new the object by yourself.