CCSprite::CCSprite()
: m_pobTexture(NULL)
{
}
=>
CCSprite::CCSprite()
: m_pobTexture(NULL)
, m_pobTextureAtlas(NULL)
, m_bUsesBatchNode(false)
{
}
add
CCSequence::CCSequence(void)
{
m_pActions[0] = NULL;
m_pActions[1] = NULL;
}
CCSprite::CCSprite()
: m_pobTexture(NULL)
{
}
=>
CCSprite::CCSprite()
: m_pobTexture(NULL)
, m_pobTextureAtlas(NULL)
, m_bUsesBatchNode(false)
{
}
add
CCSequence::CCSequence(void)
{
m_pActions[0] = NULL;
m_pActions[1] = NULL;
}
Thank you.
#784 is created for it.
But I have some suggestions: